Beyond Gamification: Embodied Cognition for VR Games

In this 2019 GDC session, designer and researcher Claudio Pedica presents the design process behind hand and weapon interaction for dungeon crawler ‘In Death’—showing how to design VR games for kinesthetic engagement. Register for GDC 2022, in-person in San Francisco,…

Beyond Gamification: Embodied Cognition for VR Games

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In this 2019 GDC session, designer and researcher Claudio Pedica presents the design process behind hand and weapon interaction for dungeon crawler ‘In Death’—showing how to design VR games for kinesthetic engagement.

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